There’re shadowed enemies that will try to attack you, but firing your flare at a nearby light source will return them to their normal form or make them disappear. You’re given a flare that can be used for a multitude of things. Looking at the core gameplay ideas, there’s not a lot that will test you, but it’s not about struggling to solve a puzzle or reach a seemingly unreachable platform. Speaking candidly, I’ve gone through some hard months over the last two years, and it’s eye-opening how other people see those that suffer with mental health – that it’s not just the ones suffering with depression that need support. If you’re going through tough times yourself, it’s relatable and upsetting, but it also offers you a way to see through the pain towards the light. The game also deals with loneliness and depression in its most extreme cases, allowing you to get swept up in the soul-stirring connotations whilst looking deep into your own life for times when you may have been unaware of the same kind of situations unfolding. One scene in particular deals with bullying rather graphically and is uncomfortable to watch however, it’s a necessity to bring home the severity of its subject matter. There are times when Sea of Solitude is deeply unsettling on an emotional level. It’s hard to talk about them without giving anything away, but their meaning is incredibly personal to Kay, and the way they are incorporated into both the level structure and the story is remarkable. The real joy of Sea of Solitude is your perception of them – what they mean to you and what they represent. Throughout the eleven chapters, you’ll bump into a range of ‘monsters,’ but there is much more to them than being a beacon of danger and despair. You play as Kay, a young girl all alone in a world that is both familiar and strange. The main difference this time is that Jo-Mei Games has made something truly special with very little to fault. Its first game, Fe, was a great example of this, and with Sea of Solitude they’ve done it again. Sometimes it’s about huge open worlds, sports simulators, or colourful platformers – other times it’s about mindless violence and having a laugh – but sometimes, games can also be used as a conduit for the developer’s own experiences and beliefs.ĮA Originals was created to bring indie developers that are working on innovative, creative, and poignant games to the forefront, all while offering a level of financial support and experience during the creative process. Games offer such versatility when it comes to subject matter, how they play, or what they aim to achieve, and we live in an age where literally anything could become something you play on your computer of choice.
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